Mesa 18.2.4 Release Notes / October 31, 2018¶
Mesa 18.2.4 is a bug fix release which fixes bugs found since the 18.2.4 release.
Mesa 18.2.4 implements the OpenGL 4.5 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 4.5. OpenGL 4.5 is only available if requested at context creation. Compatibility contexts may report a lower version depending on each driver.
SHA256 checksums¶
968bfe78605e9397ddf244933b1fa62edb8429fc55aaec2ae7e20bb1c82abdea mesa-18.2.4.tar.gz
621d1aebb57876d5b6a5d2dcf4eb7e0620e650c6fe5cf3655c65e243adc9cb4e mesa-18.2.4.tar.xz
New features¶
None
Bug fixes¶
Bug 107865 - swr fail to build with llvm-libs 6.0.1
Bug 108272 - [polaris10] opencl-mesa: Anything using OpenCL segfaults, XFX Radeon RX 580
Bug 108524 - [RADV] GPU lockup on event synchronization
Changes¶
Alex Smith (2):
ac/nir: Use context-specific LLVM types
anv: Fix sanitization of stencil state when the depth test is disabled
Alok Hota (2):
swr/rast: ignore CreateElementUnorderedAtomicMemCpy
swr/rast: fix intrinsic/function for LLVM 7 compatibility
Andres Rodriguez (1):
radv: fix check for perftest options size
Bas Nieuwenhuizen (1):
radv: Emit enqueued pipeline barriers on event write.
Connor Abbott (2):
ac: Introduce ac_build_expand()
ac: Fix loading a dvec3 from an SSBO
David McFarland (1):
util: Change remaining uint32 cache ids to sha1
Dylan Baker (1):
meson: don’t require libelf for r600 without LLVM
Elie Tournier (1):
gallium: Correctly handle no config context creation
Eric Engestrom (1):
radv: s/abs/fabsf/ for floats
Jan Vesely (1):
radeonsi: Bump number of allowed global buffers to 32
Jason Ekstrand (3):
spirv: Use the right bit-size for spec constant ops
blorp: Emit a dummy 3DSTATE_WM prior to 3DSTATE_WM_HZ_OP
anv: Flag semaphore BOs as external
Juan A. Suarez Romero (3):
docs: add sha256 checksums for 18.2.3
cherry-ignore: Revert “anv/skylake: disable ForceThreadDispatchEnable”
Update version to 18.2.4
Liviu Prodea (1):
scons: Put to rest zombie texture_float build option.
Marek Olšák (1):
radeonsi: fix a VGT hang with primitive restart on Polaris10 and later
Michel Dänzer (1):
loader/dri3: Also wait for front buffer fence if we triggered it
Nanley Chery (1):
intel/blorp: Define the clear value bounds for HiZ clears
Rob Clark (2):
freedreno: fix inorder rendering case
freedreno: don’t flush when new and old pfb is identical