KosmicKrisp¶
KosmicKrisp is a Vulkan conformant implementation for macOS on Apple Silicon hardware. It is implemented on top of Metal 4, which requires macOS 26 and up.
No iOS support is present as of now. However, iOS was taken into consideration during development to support A14 Bionic GPUs and upwards.
Building¶
The following build instructions assume Homebrew as the package manager to install dependencies. Homebrew homepage https://brew.sh/ Homebrew install command line:
/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
Terminal restart is recommended after Homebrew installation.
Requirements¶
Xcode and Xcode command line tools
- Homebrew packages
meson (1.9.1+, can also be installed as a Python package)
cmake
pkg-config
libclc
llvm (20.1.8+, lower versions may work but have not been tested)
spirv-llvm-translator
spirv-tools (static library preferred which is not included in the package, Vulkan macOS SDK does)
Users might already have llvm installed, run llvm-config --version and
check that the command works and prints at least 20.1.8. Otherwise install
llvm from homebrew and add it to the PATH (follow homebrew instructions).
Python
- Python packages
mako
packaging
pyyaml
meson (1.9.1+, if not installed through Homebrew)
Since Homebrew manages the Python environment, it is encouraged to create a
Python virtual environment and install all packages in that environment. To
create a Python virtual environment (e.g. $HOME/venv_mesa):
python3 -m venv $HOME/venv_mesa
To enable a Python virtual environment:
source $HOME/venv_mesa/bin/activate
Build instructions¶
Out of tree build directory is recommended.
Once all requirements have been installed, the following command line can be used to create a debug build:
meson setup <path/to/mesa> --buildtype=debug -Dplatforms=macos -Dvulkan-drivers=kosmickrisp -Dgallium-drivers= -Dopengl=false -Dzstd=disabled --prefer-static
Environment variables¶
KosmicKrisp specific environment variables:
MESA_KK_DEBUG:mslto log all generated Metal Shading Language (MSL) shaders.force_robustnessto force robustness on all shaders.MESA_KK_GPU_CAPTURE: Starts Metal capture at device create and ends it at device destroy. Set to1to activate.MESA_KK_GPU_CAPTURE_DIRECTORY: Metal capture will be saved to the specified directory. Defaults to Xcode if no path is provided.MESA_KK_DISABLE_WORKAROUNDS: Provideallto disable all workarounds. Otherwise, provide a comma separated list to disable wanted workarounds e.g.1,3,4to disable workaround 1, 3 and 4.
Metal workarounds¶
Different workarounds are applied throughout the project to avoid issues such as:
Metal API and Vulkan API discrepancies
Metal bugs
MSL compiler bugs
MSL compiler crashes
These workarounds can be found in: