KosmicKrisp

KosmicKrisp is a Vulkan conformant implementation for macOS on Apple Silicon hardware. It is implemented on top of Metal 4, which requires macOS 26 and up.

No iOS support is present as of now. However, iOS was taken into consideration during development to support A14 Bionic GPUs and upwards.

Building

The following build instructions assume Homebrew as the package manager to install dependencies. Homebrew homepage https://brew.sh/ Homebrew install command line:

/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"

Terminal restart is recommended after Homebrew installation.

Requirements

  • Xcode and Xcode command line tools

  • Homebrew packages
    • meson (1.9.1+, can also be installed as a Python package)

    • cmake

    • pkg-config

    • libclc

    • llvm (20.1.8+, lower versions may work but have not been tested)

    • spirv-llvm-translator

    • spirv-tools (static library preferred which is not included in the package, Vulkan macOS SDK does)

Users might already have llvm installed, run llvm-config --version and check that the command works and prints at least 20.1.8. Otherwise install llvm from homebrew and add it to the PATH (follow homebrew instructions).

  • Python

  • Python packages
    • mako

    • packaging

    • pyyaml

    • meson (1.9.1+, if not installed through Homebrew)

Since Homebrew manages the Python environment, it is encouraged to create a Python virtual environment and install all packages in that environment. To create a Python virtual environment (e.g. $HOME/venv_mesa):

python3 -m venv $HOME/venv_mesa

To enable a Python virtual environment:

source $HOME/venv_mesa/bin/activate

Build instructions

Out of tree build directory is recommended.

Once all requirements have been installed, the following command line can be used to create a debug build:

meson setup <path/to/mesa> --buildtype=debug -Dplatforms=macos -Dvulkan-drivers=kosmickrisp -Dgallium-drivers= -Dopengl=false -Dzstd=disabled --prefer-static

Environment variables

KosmicKrisp specific environment variables:

  • MESA_KK_DEBUG: msl to log all generated Metal Shading Language (MSL) shaders. force_robustness to force robustness on all shaders.

  • MESA_KK_GPU_CAPTURE: Starts Metal capture at device create and ends it at device destroy. Set to 1 to activate.

  • MESA_KK_GPU_CAPTURE_DIRECTORY: Metal capture will be saved to the specified directory. Defaults to Xcode if no path is provided.

  • MESA_KK_DISABLE_WORKAROUNDS: Provide all to disable all workarounds. Otherwise, provide a comma separated list to disable wanted workarounds e.g. 1,3,4 to disable workaround 1, 3 and 4.

Metal workarounds

Different workarounds are applied throughout the project to avoid issues such as:

  • Metal API and Vulkan API discrepancies

  • Metal bugs

  • MSL compiler bugs

  • MSL compiler crashes

These workarounds can be found in: