Environment Variables¶
Normally, no environment variables need to be set. Most of the environment variables used by Mesa/Gallium are for debugging purposes, but they can sometimes be useful for debugging end-user issues.
LibGL environment variables¶
LIBGL_DEBUG
If defined debug information will be printed to stderr. If set to
verbose
additional information will be printed.LIBGL_DRIVERS_PATH
colon-separated list of paths to search for DRI drivers
LIBGL_ALWAYS_INDIRECT
if set to
true
, forces an indirect rendering context/connection.LIBGL_ALWAYS_SOFTWARE
if set to
true
, always use software renderingLIBGL_NO_DRAWARRAYS
if set to
true
, do not use DrawArrays GLX protocol (for debugging)LIBGL_SHOW_FPS
print framerate to stdout based on the number of
glXSwapBuffers
calls per second.LIBGL_DRI2_DISABLE
disable DRI2 if set to
true
.LIBGL_DRI3_DISABLE
disable DRI3 if set to
true
.
Core Mesa environment variables¶
MESA_NO_ASM
if set, disables all assembly language optimizations
MESA_NO_MMX
if set, disables Intel MMX optimizations
MESA_NO_3DNOW
if set, disables AMD 3DNow! optimizations
MESA_NO_SSE
if set, disables Intel SSE optimizations
MESA_NO_ERROR
if set to 1, error checking is disabled as per
KHR_no_error
. This will result in undefined behavior for invalid use of the API, but can reduce CPU use for apps that are known to be error free.MESA_DEBUG
if set, error messages are printed to stderr. For example, if the application generates a
GL_INVALID_ENUM
error, a corresponding error message indicating where the error occurred, and possibly why, will be printed to stderr. For release builds,MESA_DEBUG
defaults to off (no debug output).MESA_DEBUG
accepts the following comma-separated list of named flags, which adds extra behavior to just setMESA_DEBUG
to1
:silent
turn off debug messages. Only useful for debug builds.
flush
flush after each drawing command
incomplete_tex
extra debug messages when a texture is incomplete
incomplete_fbo
extra debug messages when a FBO is incomplete
context
create a debug context (see
GLX_CONTEXT_DEBUG_BIT_ARB
) and print error and performance messages to stderr (orMESA_LOG_FILE
).
MESA_LOG_FILE
specifies a file name for logging all errors, warnings, etc., rather than stderr
MESA_EXTENSION_OVERRIDE
can be used to enable/disable extensions. A value such as
GL_EXT_foo -GL_EXT_bar
will enable theGL_EXT_foo
extension and disable theGL_EXT_bar
extension. Note that this will override extensions override configured using driconf.MESA_EXTENSION_MAX_YEAR
The
GL_EXTENSIONS
string returned by Mesa is sorted by extension year. If this variable is set to year X, only extensions defined on or before year X will be reported. This is to work-around a bug in some games where the extension string is copied into a fixed-size buffer without truncating. If the extension string is too long, the buffer overrun can cause the game to crash. This is a work-around for that.MESA_GL_VERSION_OVERRIDE
changes the value returned by
glGetString(GL_VERSION)
and possibly the GL API type.The format should be
MAJOR.MINOR[FC|COMPAT]
FC
is an optional suffix that indicates a forward compatible context. This is only valid for versions >= 3.0.COMPAT
is an optional suffix that indicates a compatibility context orGL_ARB_compatibility
support. This is only valid for versions >= 3.1.GL versions <= 3.0 are set to a compatibility (non-Core) profile
GL versions = 3.1, depending on the driver, it may or may not have the
ARB_compatibility
extension enabled.GL versions >= 3.2 are set to a Core profile
Examples:
2.1
select a compatibility (non-Core) profile with GL version 2.1.
3.0
select a compatibility (non-Core) profile with GL version 3.0.
3.0FC
select a Core+Forward Compatible profile with GL version 3.0.
3.1
select GL version 3.1 with
GL_ARB_compatibility
enabled per the driver default.3.1FC
select GL version 3.1 with forward compatibility and
GL_ARB_compatibility
disabled.3.1COMPAT
select GL version 3.1 with
GL_ARB_compatibility
enabled.X.Y
override GL version to X.Y without changing the profile.
X.YFC
select a Core+Forward Compatible profile with GL version X.Y.
X.YCOMPAT
select a Compatibility profile with GL version X.Y.
Mesa may not really implement all the features of the given version. (for developers only)
MESA_GLES_VERSION_OVERRIDE
changes the value returned by
glGetString(GL_VERSION)
for OpenGL ES.The format should be
MAJOR.MINOR
Examples:
2.0
,3.0
,3.1
Mesa may not really implement all the features of the given version. (for developers only)
MESA_GLSL_VERSION_OVERRIDE
changes the value returned by
glGetString(GL_SHADING_LANGUAGE_VERSION)
. Valid values are integers, such as130
. Mesa will not really implement all the features of the given language version if it’s higher than what’s normally reported. (for developers only)MESA_GLSL_CACHE_DISABLE
if set to
true
, disables the GLSL shader cache. If set tofalse
, enables the GLSL shader cache when it is disabled by default.MESA_GLSL_CACHE_MAX_SIZE
if set, determines the maximum size of the on-disk cache of compiled GLSL programs. Should be set to a number optionally followed by
K
,M
, orG
to specify a size in kilobytes, megabytes, or gigabytes. By default, gigabytes will be assumed. And if unset, a maximum size of 1GB will be used.Note
A separate cache might be created for each architecture that Mesa is installed for on your system. For example under the default settings you may end up with a 1GB cache for x86_64 and another 1GB cache for i386.
MESA_GLSL_CACHE_DIR
if set, determines the directory to be used for the on-disk cache of compiled GLSL programs. If this variable is not set, then the cache will be stored in
$XDG_CACHE_HOME/mesa_shader_cache
(if that variable is set), or else within.cache/mesa_shader_cache
within the user’s home directory.MESA_GLSL
MESA_NO_MINMAX_CACHE
when set, the minmax index cache is globally disabled.
MESA_SHADER_CAPTURE_PATH
MESA_SHADER_DUMP_PATH
andMESA_SHADER_READ_PATH
MESA_VK_VERSION_OVERRIDE
changes the Vulkan physical device version as returned in
VkPhysicalDeviceProperties::apiVersion
.The format should be
MAJOR.MINOR[.PATCH]
This will not let you force a version higher than the driver’s instance version as advertised by
vkEnumerateInstanceVersion
This can be very useful for debugging but some features may not be implemented correctly. (For developers only)
MESA_VK_WSI_PRESENT_MODE
overrides the WSI present mode clients specify in
VkSwapchainCreateInfoKHR::presentMode
. Values can befifo
,relaxed
,mailbox
orimmediate
.MESA_VK_ABORT_ON_DEVICE_LOSS
causes the Vulkan driver to call abort() immediately after detecting a lost device. This is extremely useful when testing as it prevents the test suite from continuing on with a lost device.
MESA_VK_ENABLE_SUBMIT_THREAD
for Vulkan drivers which support real timeline semaphores, this forces them to use a submit thread from the beginning, regardless of whether or not they ever see a wait-before-signal condition.
MESA_LOADER_DRIVER_OVERRIDE
chooses a different driver binary such as
etnaviv
orzink
.
NIR passes environment variables¶
The following are only applicable for drivers that uses NIR, as they
modify the behavior for the common NIR_PASS
and NIR_PASS_V
macros,
that wrap calls to NIR lowering/optimizations.
NIR_DEBUG
a comma-separated list of debug options to apply to NIR shaders. Use NIR_DEBUG=help to print a list of available options.
NIR_SKIP
a comma-separated list of optimization/lowering passes to skip.
Mesa Xlib driver environment variables¶
The following are only applicable to the Mesa Xlib software driver. See the Xlib software driver page for details.
MESA_RGB_VISUAL
specifies the X visual and depth for RGB mode
MESA_BACK_BUFFER
specifies how to implement the back color buffer, either
pixmap
orximage
MESA_XSYNC
enable synchronous X behavior (for debugging only)
MESA_GLX_FORCE_ALPHA
if set, forces RGB windows to have an alpha channel.
MESA_GLX_DEPTH_BITS
specifies default number of bits for depth buffer.
MESA_GLX_ALPHA_BITS
specifies default number of bits for alpha channel.
Intel driver environment variables¶
INTEL_BLACKHOLE_DEFAULT
if set to 1, true or yes, then the OpenGL implementation will default
GL_BLACKHOLE_RENDER_INTEL
to true, thus disabling any rendering.INTEL_DEBUG
a comma-separated list of named flags, which do various things:
ann
annotate IR in assembly dumps
aub
dump batches into an AUB trace for use with simulation tools
bat
emit batch information
blit
emit messages about blit operations
blorp
emit messages about the blorp operations (blits & clears)
buf
emit messages about buffer objects
clip
emit messages about the clip unit (for old gens, includes the CLIP program)
color
use color in output
cs
dump shader assembly for compute shaders
do32
generate compute shader SIMD32 programs even if workgroup size doesn’t exceed the SIMD16 limit
fs
dump shader assembly for fragment shaders
gs
dump shader assembly for geometry shaders
hex
print instruction hex dump with the disassembly
l3
emit messages about the new L3 state during transitions
no8
don’t generate SIMD8 fragment shader
no16
suppress generation of 16-wide fragment shaders. useful for debugging broken shaders
nocompact
disable instruction compaction
nodualobj
suppress generation of dual-object geometry shader code
nofc
disable fast clears
norbc
disable single sampled render buffer compression
optimizer
dump shader assembly to files at each optimization pass and iteration that make progress
perf
emit messages about performance issues
perfmon
emit messages about
AMD_performance_monitor
reemit
mark all state dirty on each draw call
sf
emit messages about the strips & fans unit (for old gens, includes the SF program)
shader_time
record how much GPU time is spent in each shader
spill_fs
force spilling of all registers in the scalar backend (useful to debug spilling code)
spill_vec4
force spilling of all registers in the vec4 backend (useful to debug spilling code)
submit
emit batchbuffer usage statistics
sync
after sending each batch, emit a message and wait for that batch to finish rendering
tcs
dump shader assembly for tessellation control shaders
tes
dump shader assembly for tessellation evaluation shaders
tex
emit messages about textures.
urb
emit messages about URB setup
vs
dump shader assembly for vertex shaders
INTEL_MEASURE
Collects GPU timestamps over common intervals, and generates a CSV report to show how long rendering took. The overhead of collection is limited to the flushing that is required at the interval boundaries for accurate timestamps. By default, timing data is sent to
stderr
. To direct output to a file:INTEL_MEASURE=file=/tmp/measure.csv {workload}
To begin capturing timestamps at a particular frame:
INTEL_MEASURE=file=/tmp/measure.csv,start=15 {workload}
To capture only 23 frames:
INTEL_MEASURE=count=23 {workload}
To capture frames 15-37, stopping before frame 38:
INTEL_MEASURE=start=15,count=23 {workload}
Designate an asynchronous control file with:
INTEL_MEASURE=control=path/to/control.fifo {workload}
As the workload runs, enable capture for 5 frames with:
$ echo 5 > path/to/control.fifo
Enable unbounded capture:
$ echo -1 > path/to/control.fifo
and disable with:
$ echo 0 > path/to/control.fifo
Select the boundaries of each snapshot with:
INTEL_MEASURE=draw
Collects timings for every render (DEFAULT)
INTEL_MEASURE=rt
Collects timings when the render target changes
INTEL_MEASURE=batch
Collects timings when batches are submitted
INTEL_MEASURE=frame
Collects timings at frame boundaries
With
INTEL_MEASURE=interval=5
, the duration of 5 events will be combined into a single record in the output. When possible, a single start and end event will be submitted to the GPU to minimize stalling. Combined events will not span batches, except in the case ofINTEL_MEASURE=frame
.INTEL_NO_HW
if set to 1, true or yes, prevents batches from being submitted to the hardware. This is useful for debugging hangs, etc.
INTEL_PRECISE_TRIG
if set to 1, true or yes, then the driver prefers accuracy over performance in trig functions.
INTEL_SHADER_ASM_READ_PATH
if set, determines the directory to be used for overriding shader assembly. The binaries with custom assembly should be placed in this folder and have a name formatted as
sha1_of_assembly.bin
. The sha1 of a shader assembly is printed when assembly is dumped via correspondingINTEL_DEBUG
flag (e.g.vs
for vertex shader). A binary could be generated from a dumped assembly byi965_asm
. ForINTEL_SHADER_ASM_READ_PATH
to work it is necessary to enable dumping of corresponding shader stages viaINTEL_DEBUG
. It is advised to usenocompact
flag ofINTEL_DEBUG
when dumping and overriding shader assemblies. The success of assembly override would be signified by “Successfully overrode shader with sha1 <sha1>” in stderr replacing the original assembly.
DRI environment variables¶
DRI_NO_MSAA
disable MSAA for GLX/EGL MSAA visuals
EGL environment variables¶
Mesa EGL supports different sets of environment variables. See the Mesa EGL page for the details.
Gallium environment variables¶
GALLIUM_HUD
draws various information on the screen, like framerate, CPU load, driver statistics, performance counters, etc. Set
GALLIUM_HUD
tohelp
and run e.g.glxgears
for more info.GALLIUM_HUD_PERIOD
sets the HUD update rate in seconds (float). Use zero to update every frame. The default period is 1/2 second.
GALLIUM_HUD_VISIBLE
control default visibility, defaults to true.
GALLIUM_HUD_TOGGLE_SIGNAL
toggle visibility via user specified signal. Especially useful to toggle HUD at specific points of application and disable for unencumbered viewing the rest of the time. For example, set
GALLIUM_HUD_VISIBLE
tofalse
andGALLIUM_HUD_TOGGLE_SIGNAL
to10
(SIGUSR1
). Usekill -10 <pid>
to toggle the HUD as desired.GALLIUM_HUD_SCALE
Scale HUD by an integer factor, for high DPI displays. Default is 1.
GALLIUM_HUD_DUMP_DIR
specifies a directory for writing the displayed HUD values into files.
GALLIUM_DRIVER
useful in combination with
LIBGL_ALWAYS_SOFTWARE`=`true
for choosing one of the software rendererssoftpipe
orllvmpipe
.GALLIUM_LOG_FILE
specifies a file for logging all errors, warnings, etc. rather than stderr.
GALLIUM_PIPE_SEARCH_DIR
specifies an alternate search directory for pipe-loader which overrides the compile-time path based on the install location.
GALLIUM_PRINT_OPTIONS
if non-zero, print all the Gallium environment variables which are used, and their current values.
GALLIUM_DUMP_CPU
if non-zero, print information about the CPU on start-up
TGSI_PRINT_SANITY
if set, do extra sanity checking on TGSI shaders and print any errors to stderr.
DRAW_FSE
Enable fetch-shade-emit middle-end even though its not correct (e.g. for softpipe)
DRAW_NO_FSE
Disable fetch-shade-emit middle-end even when it is correct
DRAW_USE_LLVM
if set to zero, the draw module will not use LLVM to execute shaders, vertex fetch, etc.
ST_DEBUG
controls debug output from the Mesa/Gallium state tracker. Setting to
tgsi
, for example, will print all the TGSI shaders. Seesrc/mesa/state_tracker/st_debug.c
for other options.
Clover environment variables¶
CLOVER_EXTRA_BUILD_OPTIONS
allows specifying additional compiler and linker options. Specified options are appended after the options set by the OpenCL program in
clBuildProgram
.CLOVER_EXTRA_COMPILE_OPTIONS
allows specifying additional compiler options. Specified options are appended after the options set by the OpenCL program in
clCompileProgram
.CLOVER_EXTRA_LINK_OPTIONS
allows specifying additional linker options. Specified options are appended after the options set by the OpenCL program in
clLinkProgram
.
Softpipe driver environment variables¶
SOFTPIPE_DEBUG
a comma-separated list of named flags, which do various things:
vs
Dump vertex shader assembly to stderr
fs
Dump fragment shader assembly to stderr
gs
Dump geometry shader assembly to stderr
cs
Dump compute shader assembly to stderr
no_rast
rasterization is disabled. For profiling purposes.
use_llvm
the softpipe driver will try to use LLVM JIT for vertex shading processing.
use_tgsi
if set, the softpipe driver will ask to directly consume TGSI, instead of NIR.
LLVMpipe driver environment variables¶
LP_NO_RAST
if set LLVMpipe will no-op rasterization
LP_DEBUG
a comma-separated list of debug options is accepted. See the source code for details.
LP_PERF
a comma-separated list of options to selectively no-op various parts of the driver. See the source code for details.
LP_NUM_THREADS
an integer indicating how many threads to use for rendering. Zero turns off threading completely. The default value is the number of CPU cores present.
VMware SVGA driver environment variables¶
- :envvar`SVGA_FORCE_SWTNL`
force use of software vertex transformation
- :envvar`SVGA_NO_SWTNL`
don’t allow software vertex transformation fallbacks (will often result in incorrect rendering).
- :envvar`SVGA_DEBUG`
for dumping shaders, constant buffers, etc. See the code for details.
- :envvar`SVGA_EXTRA_LOGGING`
if set, enables extra logging to the
vmware.log
file, such as the OpenGL program’s name and command line arguments.- :envvar`SVGA_NO_LOGGING`
if set, disables logging to the
vmware.log
file. This is useful when using Valgrind because it otherwise crashes when initializing the host log feature.
See the driver code for other, lesser-used variables.
WGL environment variables¶
WGL_SWAP_INTERVAL
to set a swap interval, equivalent to calling
wglSwapIntervalEXT()
in an application. If this environment variable is set, application calls towglSwapIntervalEXT()
will have no effect.
VA-API environment variables¶
VAAPI_MPEG4_ENABLED
enable MPEG4 for VA-API, disabled by default.
VC4 driver environment variables¶
VC4_DEBUG
a comma-separated list of named flags, which do various things:
cl
dump command list during creation
qpu
dump generated QPU instructions
qir
dump QPU IR during program compile
nir
dump NIR during program compile
tgsi
dump TGSI during program compile
shaderdb
dump program compile information for shader-db analysis
perf
print during performance-related events
norast
skip actual hardware execution of commands
always_flush
flush after each draw call
always_sync
wait for finish after each flush
dump
write a GPU command stream trace file (VC4 simulator only)
RADV driver environment variables¶
RADV_DEBUG
a comma-separated list of named flags, which do various things:
llvm
enable LLVM compiler backend
allbos
force all allocated buffers to be referenced in submissions
checkir
validate the LLVM IR before LLVM compiles the shader
forcecompress
Enables DCC,FMASK,CMASK,HTILE in situations where the driver supports it but normally does not deem it beneficial.
hang
enable GPU hangs detection and dump a report to $HOME/radv_dumps_<pid>_<time> if a GPU hang is detected
img
Print image info
info
show GPU-related information
invariantgeom
Mark geometry-affecting outputs as invariant. This works around a common class of application bugs appearing as flickering.
metashaders
dump internal meta shaders
noatocdithering
disable dithering for alpha to coverage
nobinning
disable primitive binning
nocache
disable shaders cache
nocompute
disable compute queue
nodcc
disable Delta Color Compression (DCC) on images
nodisplaydcc
disable Delta Color Compression (DCC) on displayable images
nodynamicbounds
do not check OOB access for dynamic descriptors
nofastclears
disable fast color/depthstencil clears
nohiz
disable HIZ for depthstencil images
noibs
disable directly recording command buffers in GPU-visible memory
nomemorycache
disable memory shaders cache
nongg
disable NGG for GFX10+
nonggc
disable NGG culling on GPUs where it’s enabled by default (GFX10.3+ only).
nooutoforder
disable out-of-order rasterization
notccompatcmask
disable TC-compat CMASK for MSAA surfaces
noumr
disable UMR dumps during GPU hang detection (only with
RADV_DEBUG`=``hang`
)novrsflatshading
disable VRS for flat shading (only on GFX10.3+)
preoptir
dump LLVM IR before any optimizations
prologs
dump vertex shader prologs
shaders
dump shaders
shaderstats
dump shader statistics
spirv
dump SPIR-V
startup
display info at startup
syncshaders
synchronize shaders after all draws/dispatches
vmfaults
check for VM memory faults via dmesg
zerovram
initialize all memory allocated in VRAM as zero
RADV_FORCE_FAMILY
create a null device to compile shaders without a AMD GPU (e.g. VEGA10)
RADV_FORCE_VRS
allow to force per-pipeline vertex VRS rates on GFX10.3+. This is only forced for pipelines that don’t explicitely use VRS or flat shading. The supported values are 2x2, 1x2 and 2x1. Only for testing purposes.
RADV_PERFTEST
a comma-separated list of named flags, which do various things:
bolist
enable the global BO list
cswave32
enable wave32 for compute shaders (GFX10+)
dccmsaa
enable DCC for MSAA images
force_emulate_rt
forces ray-tracing to be emulated in software, even if there is hardware support.
gewave32
enable wave32 for vertex/tess/geometry shaders (GFX10+)
localbos
enable local BOs
nosam
disable optimizations that get enabled when all VRAM is CPU visible.
pswave32
enable wave32 for pixel shaders (GFX10+)
nggc
enable NGG culling on GPUs where it’s not enabled by default (GFX10.1 only).
rt
enable rt extensions whose implementation is still experimental.
sam
enable optimizations to move more driver internal objects to VRAM.
RADV_TEX_ANISO
force anisotropy filter (up to 16)
RADV_THREAD_TRACE
enable frame based SQTT/RGP captures (eg. export RADV_THREAD_TRACE=100 will capture the frame #100)
RADV_THREAD_TRACE_BUFFER_SIZE
set the SQTT/RGP buffer size in bytes (default value is 32MiB, the buffer is automatically resized if too small)
RADV_THREAD_TRACE_CACHE_COUNTERS
enable/disable SQTT/RGP cache counters on GFX10+ (disabled by default)
RADV_THREAD_TRACE_INSTRUCTION_TIMING
enable/disable SQTT/RGP instruction timing (enabled by default)
RADV_THREAD_TRACE_TRIGGER
enable trigger file based SQTT/RGP captures (eg. export RADV_THREAD_TRACE_TRIGGER=/tmp/radv_sqtt_trigger and then touch /tmp/radv_sqtt_trigger to capture a frame)
ACO_DEBUG
a comma-separated list of named flags, which do various things:
validateir
validate the ACO IR at various points of compilation (enabled by default for debug/debugoptimized builds)
validatera
validate register assignment of ACO IR and catches many RA bugs
perfwarn
abort on some suboptimal code generation
force-waitcnt
force emitting waitcnt states if there is something to wait for
novn
disable value numbering
noopt
disable various optimizations
noscheduling
disable instructions scheduling
perfinfo
print information used to calculate some pipeline statistics
liveinfo
print liveness and register demand information before scheduling
radeonsi driver environment variables¶
AMD_DEBUG
a comma-separated list of named flags, which do various things:
nodcc
Disable DCC.
nodccclear
Disable DCC fast clear.
nodccmsaa
Disable DCC for MSAA
nodpbb
Disable DPBB.
nodfsm
Disable DFSM.
notiling
Disable tiling
nofmask
Disable MSAA compression
nohyperz
Disable Hyper-Z
no2d
Disable 2D tiling
info
Print driver information
tex
Print texture info
compute
Print compute info
vm
Print virtual addresses when creating resources
vs
Print vertex shaders
ps
Print pixel shaders
gs
Print geometry shaders
tcs
Print tessellation control shaders
tes
Print tessellation evaluation shaders
cs
Print compute shaders
noir
Don’t print the LLVM IR
nonir
Don’t print NIR when printing shaders
noasm
Don’t print disassembled shaders
preoptir
Print the LLVM IR before initial optimizations
gisel
Enable LLVM global instruction selector.
w32ge
Use Wave32 for vertex, tessellation, and geometry shaders.
w32ps
Use Wave32 for pixel shaders.
w32cs
Use Wave32 for computes shaders.
w64ge
Use Wave64 for vertex, tessellation, and geometry shaders.
w64ps
Use Wave64 for pixel shaders.
w64cs
Use Wave64 for computes shaders.
checkir
Enable additional sanity checks on shader IR
mono
Use old-style monolithic shaders compiled on demand
nooptvariant
Disable compiling optimized shader variants.
nowc
Disable GTT write combining
check_vm
Check VM faults and dump debug info.
reserve_vmid
Force VMID reservation per context.
nogfx
Disable graphics. Only multimedia compute paths can be used.
nongg
Disable NGG and use the legacy pipeline.
nggc
Always use NGG culling even when it can hurt.
nonggc
Disable NGG culling.
switch_on_eop
Program WD/IA to switch on end-of-packet.
nooutoforder
Disable out-of-order rasterization
dpbb
Enable DPBB.
dfsm
Enable DFSM.
r600 driver environment variables¶
R600_DEBUG
a comma-separated list of named flags, which do various things:
nocpdma
Disable CP DMA
nosb
Disable sb backend for graphics shaders
sbcl
Enable sb backend for compute shaders
sbdry
Don’t use optimized bytecode (just print the dumps)
sbstat
Print optimization statistics for shaders
sbdump
Print IR dumps after some optimization passes
sbnofallback
Abort on errors instead of fallback
sbdisasm
Use sb disassembler for shader dumps
sbsafemath
Disable unsafe math optimizations
nirsb
Enable NIR with SB optimizer
tex
Print texture info
nir
Enable experimental NIR shaders
compute
Print compute info
vm
Print virtual addresses when creating resources
info
Print driver information
fs
Print fetch shaders
vs
Print vertex shaders
gs
Print geometry shaders
ps
Print pixel shaders
cs
Print compute shaders
tcs
Print tessellation control shaders
tes
Print tessellation evaluation shaders
noir
Don’t print the LLVM IR
notgsi
Don’t print the TGSI
noasm
Don’t print disassembled shaders
preoptir
Print the LLVM IR before initial optimizations
checkir
Enable additional sanity checks on shader IR
nooptvariant
Disable compiling optimized shader variants.
testdma
Invoke SDMA tests and exit.
testvmfaultcp
Invoke a CP VM fault test and exit.
testvmfaultsdma
Invoke a SDMA VM fault test and exit.
testvmfaultshader
Invoke a shader VM fault test and exit.
nodma
Disable asynchronous DMA
nohyperz
Disable Hyper-Z
noinvalrange
Disable handling of INVALIDATE_RANGE map flags
no2d
Disable 2D tiling
notiling
Disable tiling
switch_on_eop
Program WD/IA to switch on end-of-packet.
forcedma
Use asynchronous DMA for all operations when possible.
precompile
Compile one shader variant at shader creation.
nowc
Disable GTT write combining
check_vm
Check VM faults and dump debug info.
unsafemath
Enable unsafe math shader optimizations
R600_DEBUG_COMPUTE
if set to
true
, various compute-related debug information will be printed to stderr. Defaults tofalse
.R600_DUMP_SHADERS
if set to
true
, NIR shaders will be printed to stderr. Defaults tofalse
.R600_HYPERZ
If set to
false
, disables HyperZ optimizations. Defaults totrue
.R600_NIR_DEBUG
a comma-separated list of named flags, which do various things:
instr
Log all consumed nir instructions
ir
Log created R600 IR
cc
Log R600 IR to assembly code creation
noerr
Don’t log shader conversion errors
si
Log shader info (non-zero values)
reg
Log register allocation and lookup
io
Log shader in and output
ass
Log IR to assembly conversion
flow
Log control flow instructions
merge
Log register merge operations
nomerge
Skip register merge step
tex
Log texture ops
trans
Log generic translation messages
r300 driver environment variables¶
RADEON_DEBUG
a comma-separated list of named flags, which do various things:
info
Print hardware info (printed by default on debug builds
fp
Log fragment program compilation
vp
Log vertex program compilation
draw
Log draw calls
swtcl
Log SWTCL-specific info
rsblock
Log rasterizer registers
psc
Log vertex stream registers
tex
Log basic info about textures
texalloc
Log texture mipmap tree info
rs
Log rasterizer
fb
Log framebuffer
cbzb
Log fast color clear info
hyperz
Log HyperZ info
scissor
Log scissor info
msaa
Log MSAA resources
anisohq
Use high quality anisotropic filtering
notiling
Disable tiling
noimmd
Disable immediate mode
noopt
Disable shader optimizations
nocbzb
Disable fast color clear
nozmask
Disable zbuffer compression
nohiz
Disable hierarchical zbuffer
nocmask
Disable AA compression and fast AA clear
use_tgsi
Request TGSI shaders from the state tracker
notcl
Disable hardware accelerated Transform/Clip/Lighting
Other Gallium drivers have their own environment variables. These may change frequently so the source code should be consulted for details.